Design Questions
•What are Second Life’s affordances (capabilities) and
•how can they be used in education?
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•Can be used Synchronously or Asynchronously,
•Can connect users from all over the world.
•Users can move about in a virtual environment
•Users can build and texture objects, import objects
•User has an avatar presence that can be modified
•Users can interact with other users in real time
•Users can interact with object in their environment
•Links to other sites and RSS feeds can be incorporated
•Sound, animation, and video can be displayed, interacted with, attached to objects.
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