What are Second
Lifes affordances (capabilities) and
how can they be
used in education?
Can
be used Synchronously or Asynchronously,
Can
connect users from all over the world.
Users
can move about in a virtual environment
Users
can build and texture objects, import objects
User
has an avatar presence that can be modified
Users
can interact with other users in real time
Users
can interact with object in their environment
Links
to other sites and RSS feeds can be incorporated
Sound,
animation, and video can be displayed, interacted with, attached
to objects.